![]() Hell, I even participated in modding SW EaW (Thrawn's Revenge mod) in the past. If you don't like playing this game, feel free to play something else. ![]() Which is unfortunate both for me, as I enjoyed playing deadlock for the most part, and for the developer and IP holder who are not going to get any more money or positive word of mouth out of this one customer. ![]() The point is that mods allow everyone to play the game they want, where games that prohibit modding can be played only one way.Īs things stand I'm uninterested in playing deadlock further, or purchasing any of the DLC, if I'm not able to fix several of my sticking points via modding. I've got about the same number of hours in Kerbal Space Program, and I wouldn't have even a tenth as many if I wasn't able to install mods and tweak game files to fix the developers' dopey balancing and questionable design choices. Why play this one and gnash my teeth at the annoyances that spoil my experience when I can fire up any one of a dozen others that don't suffer from the same shortcomings?Īnd if there are imperfections, which is true of most titles, the majority of them allow for modding that will clear those right up. I'm genuinely glad you're satisfied with the vanilla deadlock experience, but for me there are games with fewer imperfections out there. That could lead to another - possibly a better - game than this one. The license holder has recently participated in another BSG TV series. Maybe in time there will be another BSG game on the market to pick up where this one left off. Like I said, I have 1,600 hours in and I'm still finding new ways to play. It's a very complex game which allows a lot of variables - and for me - modding is not primarily "needed" or wanted. Originally posted by USS Midway veteran:Hello Bomoo, I'll be playing BSG Deadlock for years to come.
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